MitMeshPoly
From DreamsteepWiki
itMeshPoly = OpenMaya.MItMeshPolygon( obj )
while not itMeshPoly.isDone() :
#poly = OpenMaya.MPoly( )#OpenMaya.MSpace.kWorld
CURPOLY = itMeshPoly.currentItem()
NUMVERTSFACE = itMeshPoly.polygonVertexCount()
vbuffer = ''
itMeshPoly.vertexIndex(0)
vbuffer = (' '+str(NUMVERTSFACE)+' < ')
for a in ( range(NUMVERTSFACE) ):
vbuffer=vbuffer+( str(itMeshPoly.vertexIndex(a) )+' ' )
a=a+1
vbuffer=vbuffer+'\n'
#POLYINDECIES= vbuffer
# #
TEXTDATA.append(vbuffer)
itMeshPoly.next();

