NEB CHARS
From DreamsteepWiki
NEBULA CHARACTER STUFF
to see graphics data
wgfx
OBJECT TIPS
n3d models can be imported as .obj into maya, just change the extension. sometimes life is cool. probably best used for retrieving lost maya files. ________________________________________________________________________________________________________________
TRANSPARENCY TIP
nebula needs to sort things in zbuffer, for any material with transparency, or any animated object the n3d should have an acurate tranform on it.
Also if that does not work, split the mesh into smaller pieces so the total volume of the mesh conflicts less with others
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Command to activate Bone animation
/sys/servers/channel.setchannelstring ncharacternodeName animatedS /sys/servers/channel.setchannel1f animated 1
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Channels
TO CREATE A CHANNEL
/sys/servers/channel.setchannel1f doodoo 1.4
TO FIND THEM GO TO
/sys/share/channels
TO QUERY TYPE
/sys/share/channels/doodoo.gettype
TO SET VALUE sel /sys/share/channels/doodoo
set doodoo 5
TO QUERY VALUE
/sys/servers/channel.getchannel1f doodoo/to use as a value
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NAYA BONE ANIMATION
.neb file
ncharacternode
beginjoints
.anim
curves 34 curve defaultS_default_rot_joint1 0 1 2.000000 loop quaternion key 0 0 0 1

