NEB CHARS

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NEBULA CHARACTER STUFF


to see graphics data


wgfx


OBJECT TIPS

n3d models can be imported as .obj into maya, just change the extension. sometimes life is cool. probably best used for retrieving lost maya files. ________________________________________________________________________________________________________________


TRANSPARENCY TIP

nebula needs to sort things in zbuffer, for any material with transparency, or any animated object the n3d should have an acurate tranform on it.

Also if that does not work, split the mesh into smaller pieces so the total volume of the mesh conflicts less with others

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Command to activate Bone animation

/sys/servers/channel.setchannelstring ncharacternodeName animatedS
/sys/servers/channel.setchannel1f animated 1

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Channels

TO CREATE A CHANNEL

/sys/servers/channel.setchannel1f doodoo 1.4

TO FIND THEM GO TO

/sys/share/channels

TO QUERY TYPE

/sys/share/channels/doodoo.gettype

TO SET VALUE sel /sys/share/channels/doodoo

set doodoo 5

TO QUERY VALUE

/sys/servers/channel.getchannel1f doodoo/to use as a value



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NAYA BONE ANIMATION

.neb file

ncharacternode

beginjoints

.anim

curves 34
curve defaultS_default_rot_joint1 0 1 2.000000 loop quaternion
key 0 0 0 1
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